
Maybe if we find a Wand of Stone to Mud, so that we don't have to be in LOS of them in order to break them out.Īr-Pharazon the Golden isn't worth fighting, same as usual. Hoarmurath of Dir and Smaug the Golden are sharing a cell we probably can't open that without risking instant death, on the off-chance that they both use powerful attacks on the same turn. The Greater Demonic Quylthulg is out in the open, kind of, but since he's stationary we should be able to cope. But again, he's locked away, with an Undead Beholder buddy. Radagast the Brown is about the worst possible match-up with us, an ainu with 7500 HP and lots of powerful spells. Fortunately he's in a walled-off compartment. We duck around the corner, out of side, and cast Detection again.Ĭarcharoth is of course unfightable his nether breath could kill us (even if we wore our nether-resistance-providing shield). Hell, we've killed Atlas, a unique titan, more times than we've killed Greater Titans. Between Freude and Bryson II we've only ever killed one Greater Titan. We're in LOS of the vault's contents - but fortunately, Clairvoyance is lighting everything up and it appears nothing else has escaped the vault yet.Īs a reminder, those guys have 4 12d12 melee hits per turn, 3344 HP, and can summon monsters and cast Heal Self in addition to Teleport-To. The Greater titan commands you to come hither. We start heading up the corridor to the vault, and But so far, there's no "Agh ABORT!" triggers. Of course, there must be many nastier enemies in there this is just what we can see from a safe distance. We probably don't want to fight any Great Wyrms either. This isn't too bad! Greater Titans are a no-go because their melee just hurts too much (at least we're immune to their confusing side-effect). We get a bit closer, and are able to detect some of the contents: Fortunately almost all of them are compartmentalized behind solid walls, so we should have some leeway in avoiding the really nasty ones. The vault's name is "Sphere", and there are plenty of those "awesome item and potentially any monster in the game" tiles. Last time, we cleared through several rather quiet levels, before stopping right in front of a real doozy of a vault.

GODLY INSIGHTS ANGBAND UPDATE
Part 54: Saints on Speed, Clerics on Crack Update 54: Saints on Speed, Clerics on Crack
